We had a fun session of Felltower today. Eventful, too.
The PCs
- got distracted by a side encounter that proved to be very valuable at the very end, and gave them some intelligence, too.
- went to one gate . . . and found it closed.
- went to another gate . . . and found it open.
- they went through the gate and fought more apes, because my game is full of apes.
- they met even more apes
- they pulled off some trade negotiations
- and somehow all made it back alive, with a reasonable profit despite their terrible, terrible Merchant skills.
Fun session - summary and pictures tomorrow!
*Very* fun session, and yes, amusingly, that side encounter distraction proved to be pretty darn important in the final calculation!
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