Summary goes up tomorrow, but here is a pre-summary:
- Aldwyn found a henchman - an apprentice wizard named Varmus the Hanged - and brought him a 'delving.
- the PCs geared up to delve in the Lost City, sure the gate couldn't be closed two delves in a row.
- they made it to the Lost City, but heatstroke disastrously derailed their first day of delving, but Sanctuary helped.
- they found out why it's a bad idea to pass the weirdly domed "temple" building at night. More Knights with the vapors! New Quirks for many!
- flooded streets, lurking vegepygmies, slugs, crocagators (or allodiles), more slugs, and weird glows made for a rough trip across town.
- the bronze gates were penetrated
- weird spiders were fought
- and the PCs ended up in a nasty battle against a naga, her double-headed snakes, snakemen, apes . . . and some of the PCs.
- and this is Part I delve, because the battle couldn't be finished. Not as good for XP but it should be fun from the word go next time.
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