Let's stick with this Fiend Folio thing I'm on this week.
This is a GURPS version of a monster - one I can never sell or re-use as it is just a conversion, straight-up, of an AD&D monster from the Fiend Folio.
I love norkers. They're easy to place, easy to equip, fun to talk about - "norker" is a fun name - and are just odd enough to not-quite feel like a usual humanoid. Plus they didn't magically turn into beetles like umber hulks did. They're just armored humanoids. And they've got a Russ Nicholson depiction!
To maintain some mystery, I'm just posting the "basic" norker. The PCs in Felltower have often run into more lethal versions - Norker Brutes, for example, with higher ST, and a Norker Champion with overall better stats.
A hobgoblin with a hard, armor-like skin.
ST: 13 (1/2-1) HP: 13 Speed: 5.5
DX: 11 Will: 10 Move: 5
IQ: 10 Per: 10
HT: 11 FP: 11 SM: +0
Dodge: 7 Parry: 9 DR 5 (DR 7 skull, DR 3 eyes)
Bite (13): 1d piercing, Reach C.
Punch (13): 1d cr, Reach C.
Thrown Axe (13): 2d+1 cut, Acc 0, 13/20.
Weapon (13): Axe (2d+1 cut, Reach 1) or Club (2d crush, Reach 1).
Traits: Appearance (Ugly); Bully (12); Callous; DR 5 (cannot wear armor); Extra Attack (Bite); Infravision; Magic Resistance (Thaumaturgy only) 5; Nictitating Membrane 3; Rapid Healing; Resistant to Metabolic Hazards +3; Social Stigma (Savage).
Skills: Axe/Mace-13, Thrown Weapon (Axe)-13; Brawling-13; Stealth-11.
Notes: Extra Attack allows an additional bite attack only - subject to damage on a parry. Notable equipment includes: