More notes from last game.
- I'll admit that despite all of my years as a GURPS GM, I'm still not sure exactly how to treat objects falling on people.
The rules for damage are clear enough. Hit location, very large objects falling on people, and defenses still throw me a bit.
Take the deadfalls. A tree falls on multiple PCs. Does the damage divide up? I know it's too heavy to Parry, but Crogar went for a Dodge and made it by the DB of his shield. So I ruled the shield took damage first. Had he blocked, would that have simply meant taking the hit but giving a very high chance of the shield being hit? It doesn't make sense that blocking with a shield makes any difference against a sufficiently large falling object. It shouldn't even necessarily break, but your arm might as you try to use it and a slab of leather, metal, and wood to stop something hitting you doing 10, 15, even 20d damage.
Blow-through is another. It seems like unless it clips you in passing, you should very likely take damage to multiple locations, especially if a limb gets destroyed.
I'm never exactly sure how to modify the hit location rolls, either. A standing person should have a very high chance of a skull hit from a big object falling from above.
So I'm not sure I handled the deadfalls correctly. They probably could have been - even should have - been more lethal. 15d shouldn't be "lose a limb, move on." That should be a potential effect but you shouldn't be more likely to get hit in the leg by a falling tree than in the skull . . . but I think the math says you are, as if you were a standing target attacked by a standing foe.
It's something I really feel like I don't have a great handle on.
- The PCs got a pair of boats. It was actually a pain to figure out what boat fit. I can't just eyeball one . . . the stat needs and costs and sizes are for very specific boats. They're often of historical interest rather than grab-and-go vehicles suited for adventurers.
Next they want to add waterproof tarps. I think this is just thin leather coverings (Low Tech Companion 1) but now I need to figure out the square footage needed for overhead coverage, and then price that out. GURPS doesn't always make things easy. It's something I don't love about the equipment lists.
- I ruled that Faith Healing can heal a crippled but intact limb, but a dismembered limb, even if technically still attached, is not intact. Sufficiently mangled is no different from cleanly cut off.
- It amuses me that the group has the Mythic Corselet - resizes to SM+1, potentially, with no weight gain - and the Universal Sword - which can be any sword - and they're both on Wyatt, who is SM +0 and only uses one specific sword size. Yet they have SM +1 guys who are eyeing heavier armor and people in need of either multiple swords or a rare sword type to just find (such as a greatsword or bastard sword.) It's not a criticism, really, and Wyatt uses them appropriately and well, it's just amusing to have the resources that can adapt nailed down to a specific person. Wyatt can't give that sword up, either.