A few quick links and thoughts today.
- I have some more to write on Weapon Master issues, but that'll need to wait until tomorrow or Sunday. There are some interesting ideas in the comments on that post. My next post will deal with other fallout
- Okay, this is just neat. I'm surprised it took so long for someone to calculate, in retrospect. This would let you cost a self-control roll that isn't just 6, 9, 12, 15. I don't think I'd use this, but I like knowing I could and I'd be fitting into the mathematical curve.
DFRPG Self Control Rolls
- I don't particularly like aboleth. I do like this writeup and the way it weaves a lot of possibilities and rumors - often contradictory - into one narrative.
On the Ecology of the Aboleth
- Here is a nice GURPS 101 post on ending combat.
GURPS 101: How to end a fight
Sadly, so, so, so many of these endings require one thing - willingness on the part of the victor to not murder the defeated. If they're going to do that - either due to capital-B Bloodlust or just RPG-player-think of "kill everything so it can't fight you again" - then the fight cannot end except in death unless the defeated are faster than the victors. And are able to keep fleeing farther and longer than the PCs can follow. Most PCs in my experience pursue like the Mongols after a defeated foe. They won't generally surrender either, because what if the enemies act like they do? Better to fight to the death, just in case.