I will play through GURPS Conan: Beyond Thunder River in short sessions until I've completed it. I did this one last night, but set it to post in the morning. I may do a double if I have time to play later.
I will run Conan of Cimmeria as written up in that supplement, as a 40-year old, 521-point character. I am using the 1st edition GURPS rules from my original boxed set, as written.
Session 1
Session 2
Plot Words:
Triumphant
Intrepid
Valorous
I lead my 6 scouts out of the fort to find and kill Zogar Sog. My current time is set to 10 pm Thursday - it was 9 pm last time I was asked to advance time.
There is an outdoor map, and I will follow along with it to get to the village.
We row south, with the current. We advance one hex, time is now 10:30 pm, and I have to roll 1d: 6, which sends me to a different entry.
Picts! Quick Contest of Skills, my Stealth-16 vs. a hostile Stealth-14. For every person with Boating (Canoe)-12 or better, I add 1 (max +4). Everyone in my group has a 13, so that's 20 vs. 14. I roll a 10, so made it by 10. The Picts(?) made it exactly. A canoe crammed full of Pict braves in war paint slides by as we hide in the shadows in the shallows.
We continue south, making the time 11 pm. I roll a 1, no encounter.
Again south, making it 11:30 pm. I roll a 5, no encounter.
We disembark on the Pict side and tie off the boat and head in . . . and unluckily encounter three Picts. e can try to escape, flee along the river bank, out-stalk them, or boldly attack them. We try the stalk. They know someone is around, but not where we are exactly. I roll their tribe and it is 2, Turtle. It's my Stealth-16 vs. Stealth-11, hoping to win by 4+. I roll a 13, making it by 3. The Turtles make it by 2. Uh-oh. They spot us!
It's a tabletop battle, Conan and six scouts vs. three Turtle braves. We're quite spread out, actually, and have some bushes and trees on the map.
Turn order will be: Conan, scouts, Picts, based on Speed.
Turn 1
I throw my axe at the Pict to my left, over the bushes. He's 4 hexes away, my axe has PB 2, Inc 2 and is -1 for one range increment. I have a 14 and aim for the body. 10, a hit. The Pict will Dodge and Retreat with an 8. He rolls a 13 and is hit. Damage is 3d+3 for 12 +3 = 15 cutting, so 22 cutting, and he drops, automatically unconscious. I Fast-Draw my sword with a 12 and succeed.
The scouts go. I'm assuming half of them have bows drawn and half have melee weapons, and put them behind Conan in a loose line. Scout A, C, and E have bows, B, D, F have Axes.
Scout A steps and looses his bow at the Pict ahead. The short bow has PB 5, Inc ST/2 (so, 6). He's 5 away, so it's Point Blank for a +4 to hit and +1 damage. He has Bow-15, +4 = 19, -3 to aim for the vitals for a net 16. I roll a 9 and hit! The Pict has Dodge 8 with Retreat, and rolls an 11. He's hit for 1d-1, +1 = 1d impaling. 6, tripled to 18! He's down.
Scout B moves up to the Pict on the right and slightly past, to keep an open lane for archery.
Scout C steps and looses his bow at the Pict on the right. Range is 8, so that's one Inc for a -1, giving him a 14. I roll a 4. The dice dislike the Picts tonight. He hits the body for 6, -1, = 5 impaling, doubles to 10. The Pict goes from HT 11 to 1, and has to roll for knockdown and stunning. He has an 11, and rolls a 10. He's still standing, but automatically Stunned.
Scout D moves offline.
Scout E looses an arrow at the stunned Pict. Range is 10, still one Inc past PB, for a 14. He rolls a 10 and hits. The Pict had Dodge 5, -4 for stunning. He rolls a 9 and fails. The arrow hits body and does 1, -1 = 0, min 1, impaling. The Pict takes 1 x 2 = 2 damage, goes to -1 HT, and drops unconscious automatically.
Fight is over. The Picts didn't even make it a whole second!
I end it here as it's getting late.
Notes:
Oddly, the scouts have Shortsword skill, and in the short story I believe they carried, basically, falchions, but they don't have them here. Oh well.
I did Conan's ranged attack wrong before - I forget to count Increments after Point Blank. I counted them including Point Blank, which is wrong.
I'm unsure if you can attempt to Fast-Draw at the end of your turn. I have to look that up and check.
I should be able to check rules as well after tomorrow as I'll have the First Ed box set! After that, I think I'm only missing Calahan's Crosstime Salon (a legendary rare) and a few bits and bobs like the Warrior, Rogues, and Wizards from 3e. And most of the online Pyramid articles as I wasn't subscribed at the time.
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