Sunday was a disappointing TPK. I'd thought the PCs would have gotten out of the predicament they were in, but here we are.
I agree with my player's assessment that there isn't a lot to do in Felltower that a group of 250s can do. I don't think it's nothing, but I agree that the pickings have gotten very thin. That's especially so given some limitations, such as:
- equipment lost in the depths (although it's likely keys, etc. were left behind in someone's posession.*)
- PCs design choices (places have been limited by people's character personalities)
- contraints of previous exploration (some options have been closed off by previous actions.)
Farming orcs for weapons with Galen in tow is boring to GM, as well, so hopefully it won't come to that.
I'm not enthused by the idea of a new area, either. I might need to do it, but every new area has ended up the same way:
- it's designed for X delves turning out Y loot.
- PCs go for 2-3X delves and over time earn about 2/3Y loot. Many delves are not particularly fruitful.
- It becomes a default area to drop in on when people can't think of what else to do, essentially draining game sessions and in-game resources from Felltower itself, to the detriment of play overall.
If getting to the Lost City wasn't unreliable, and if I didn't just say no to the Caves of Chaos, we'd be back at those again, too. The Cold Fens were explored over and over in fruitless exploration in the face of little else, hoping to blunder into an encounter with loot-carrying trolls or humanoid foes with valuable swords to sell in town. I'd like to avoid that.
But I may need to do something like that again.
I asked my players to opine in before I list some ideas that I have. People are welcome to suggest some here. I'm sure it would be a spur to my player's ideas as well. The only things really off the table are allowing people to start above 250 (a flat, hard no) or play multiple 250s so they can "level up" a few people at once for backups.
Tomorrow or Thursday I'll take a crack at listing what's been lost in the depths - there is a lot of amazing loot down there waiting to be reclaimed.
* I don't know who, which is an issue. I don't really allow for a "party loot pile" in town. Someone has to own any given item. Items that fall off of everyone's equipment lists just fall out of play. But keys and other unique items do tend to migrate in mysterious ways despite this. I'm not really complaining, but insert raised eyebrows here.