I've played a bit of Pathfinder: Kingmaker with my evil guy, Baroness (soon to be Queen) Molly.
I'm 13th level now, mostly monk (I think Rogue 4, Monk 9) going bare-handed. It's not a bad build, although the damage isn't quite what it would be with a good weapon.
Playing Team Evil has been enjoyable. I've managed to get an evil bad guy to be my advisor (we're using each other), annoy my neighbors, and get some powers I'd missed by playing neutral-to-good.
On the other hand, being evil has its costs. I ruthlessly executed someone who could have been useful. Lost out on a craftsman by being evil to him when he showed up being annoying. And I wasn't sufficiently evil enough with one of my companions to push him to the "bad" ending for his character. Oh well.
I hit a bit of a snag at the moment - a mission to do that will take a lot of time, and I just don't love my mix of potential companions. I really enjoy two of them as personalities - Jaethal and Harrim. But I find them vastly inferior as actual companions. Jaethal the undead Inquisitor is a second-rate fighter and second-rate ranged fighter, and tends to get mauled. So she's around for Perception checks and Arcane rolls. Sadly, Linzi the happy and annoying Bard is better for that. Harrim is just not a good cleric for some reason, and if you make him a Mystic Theurge he's not much better.
I literally make every part myself, Ekun (ranged and survival), Nok Nok (stealth, trickery, and general murderous mayhem), and then I need a buff character, and a healer, and a skill monkey, and need one of them to be any required PCs. Oh well.
Still, Team Evil has been enjoyable overall and a useful distraction when I need a little time away from non-gaming endeavors.
There's an excellent guide to companion builds here:
ReplyDeletehttps://www.gog.com/forum/pathfinder_kingmaker/companion_builds/page1
I've used the builds for both Harrim and Jaethal very successfully.
Those look good. I've respected Harrim as a pure cleric before . . . but not quite like either build. Nice!
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