We've added a new player to our DF Felltower roster.
It's a tryout, as usual. Our rules are simple - anyone can suggest a tryout. The GM gets to agree or disagree. Anyone is allowed to veto the player (so far, never an issue).
Once we play, after the session, if everyone who played agrees we should keep the player . . . we keep the player. This was trivial in person - when Vic started, about halfway through the game one of the vets said something like, "You'll get used to this the more you play" and a relative newcomer agreed. It was a clear fit.
So this could be a one-shot. Also, people have tried our game and decided it wasn't for them - it's why you haven't seen Naila River appear in play. Some people decided it was for them and then added 1d2+1 kids to their marriage, or moved away, or got a crushingly busy new job, or all three (Honus's player, for example.)
It's kept our game in harmony. We've even had a few suggestions veto'd by the person who brought up. "Hey, I know a guy . . ." turns into "I'm not sure I want to spend 9 hours with him on a Sunday" turns into "maybe not."
But I like this guy's odds because a) I've gamed with him, b) several other of my players have gamed with him (seperate from me, I think), and c) he seems to know GURPS pretty well and d) has played DF before.
I'll do a reveal Sunday (if I write the summary then) or Monday (probably) after our next game. Unless it goes badly, and we'll forever refer to the Unknown Player who Didn't Make the Cut. We'll see!
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