No game this week, so it's another Felltower NPC this Sunday.
Deadeye Slim is based on 125 points and the Archer template from Dungeon Fantasy 15: Henchmen.
For more pre-made henchmen from my game, check the DF Henchmen page.
"Deadeye" Slim the Slinger
Slim is well named - he's pretty lean and skinny. "Wiry" is how he describes himself. He's a crack shot (really) with a sling, and he's strong, too, giving his sling bullets some pop. He tends to hunt on his own in the mountains to keep up his skills, but his desire for gold often overcomes his distaste for the company of others.
ST 13 HP 12 Speed 6.00
DX 13 Will 10 Move 7
IQ 10 Per 12
HT 11 FP 11
Dodge 10 Parry (Knife) 11
Large Knife (16): 2d-3 cutting Reach C,1; or 1d impale; Reach C.
Sling (17): 2d piercing or 2d crushing. Acc 0, 260/325.
Traits: Combat Reflexes; Greed (9); Reduced HP -1 (included above); Wealth (Struggling); Skinny; Weapon Bond (Sling); Wounded.
Quirks: Carves "Deadeye Did This" into sling bullets; Delusion: anything can be killed if you sling at it hard enough; Loner.
Skills: Armoury (Missile Weapons)-10; Brawling-14; Climbing-13; Fast-Draw (Bullet)-14; Knife-16; Knot-Tying-13; Navigation (Land)-10; Sling-16; Stealth-13; Survival (Mountains)-12; Swimming-11; Weather Sense-9; Wrestling-12.
Gear: Boots (Feet DR 2); Clothing; Large Knife; Light Leather arms, torso, legs (DR 1); Personal Basics; Pouch w/20 sling bullets and 10 stones; Sack; Sling.
Notes: He's dropped his HP from 13 to 12; this fits the theme of "wiry but fragile" that keeps him in the rear ranks and not mixing it up. He's not quite maxed out his disadvantages, either, but makes up for that with his quirk. He also breaks the template a bit by choosing Knife as a main melee weapon; this can be treated as a new option on Archer:
3. Knife (E) DX+3 -16.
Mostly that's not on the actual template because it's a really bad idea. But the mini I chose has a sling and a knife, so therefore Slim has a sling and a knife.
He spent some discretionary points on improved Basic Move.
Also, in my own games, I make sling stones do crushing damage and sling bullets do piercing, instead of both doing piercing. This gives the sling a little more flexibility as a weapon.
His mini, which I can't find a picture of at the moment, is the "thief with sling" from the old AD&D Monks, Bards, and Thieves minis set.