Some random little bits:
- I'm reading How to be a GURPS GM by Warren "Mook" Wilson. Pretty solid stuff so far, although since I've been GMing GURPS since its Man-to-Man days, I'm not exactly the target audience. Still, there was a sale, and I had these gift card balances to burn, and I wanted to check it out and see what advice he had I could use or pass on.
I flipped right to the combat chapter. You know what's head-spinningly weird? Having someone recommend combat rules to me that I wrote. It's just . . . weird. Yeah. I don't know how else to describe it. It's just an oddity springing from the fact that a book addresses you, the reader, as the audience. I feel like I have some tiny idea of how it would feel to be Paul McCartney and to read a suggestion that said to learn to play Hey Jude.
I'll try to get a review out for it when I can, though.
- Speaking of it, I also picked up Man-to-Man on PDF, finally. Yes, I have two copies physically already. But now I can print out the cardboard heroes that came with it, and replace the tattered maps with new printouts. Nice.
- I also got some other Pyramid magazines I've gotten to the point of not being able to live without. One of them includes the David Pulver article "Appendix Z: Survivable Guns." I like the concept a lot. Having relatively low-velocity do full damage and high-velocity ones do less but with an armor divisor seems like it would be a lot of fun. It makes the M4 a great way to ensure injury but not ensure a one-shot kill, and makes getting shot a lot less of an exercise in making consciousness rolls.
- I have to try out the Tactical Mass Combat rules, also by David Pulver, in that same issue.
- I finally have a real copy of "Delayed Gratification" by Douglas Cole, to replace my "please read this before I submit this" draft versions.
- I haven't checked out the other stuff yet - if I start reading too much at once, I lose track of what I'm reading and where I read it.