Or so the sign I saw on the highway yesterday claimed.
Despite keeping my eyes peeled, I saw no Ork Head anywhere.
Fine, I say.
I'll make my own Road Ork Head.
Based on traffic, I could figure out some of its abilities.
Slurg, Road Ork Head
Slurg is the head of the road orks. He loves nothing more than stopping traffic - sometimes for loot, but often enough just out of spite. He's big, nasty, and prone to wear orange.
ST 17 (1+2/3-1) HP 19 Speed 6.50
DX 13 Will 13 Move 5
IQ 11 Per 10
HT 13 FP 13
Dodge 9 + 2 DB Block 12 + 2 DB Parry (Bastard Sword) 12 + 2 DB DR: 5(3)
Punch (16): 1d+3 cr; Reach C.
Regular Bow (15): 1d+3 imp or 1d+3(2) pi, Acc 2, Range 255/340.
Weapons (16): Axe (3d+1 cut, Reach 1) or Bastard Sword (3d cut, 1d+4 imp, Reach 1,2 and 2).
Traits: Acute Hearing 2; Appearance (Ugly); Bully (12); Combat Reflexes; High Pain Threshold; Infravision; Resistant to Metabolic Hazards (+3 to resist).
Skills: Axe/Mace-16; Brawling-16; Broadsword-16; Bow-15; Intimidation-12; Leadership-12; Shield-16; Stealth-14; Tactics-11; Wrestling-16.
Notes: Wears double-mail and carries a medium shield. Slurg usually has a "road crew" of 12-15 orcish Brutes (use the orc from DF3, and brute from DF15) to back him up.