I stumbled across this article by Gary Gygax about D&D in Wargames Digest the other day. I'd downloaded it (from here) and read it on my Kindle and left it there. I was looking for something else and found it again.
It's a fast read and pretty entertaining. It's got that nostalgic pull of what attracted me to fantasy role-playing gaming in the first place. It's got that way a good game writeup implies endless fun in the scenes you see in between the words.
I hit this quote and knew I needed to post about it:
"Players selected a "character type to begin the campaign - either a fighter, magic-user, or cleric (whether human, elf, dwarf, or what have you; and naturally, they can also opt to play as monsters instead)."
It had sure changed by the time the DMG, my formative gaming reading, came along.
"The considered opinion of this writer is that such characters are not beneficial to the game and should be excluded."
- Gary Gygax, DUNGEON MASTERS GUIDE, p. 21
That's six paragraphs into a seven paragraph exposition on why you should do that.
I'm not a big proponent of freakshow PCs, myself, because I like "normal PCs, weird world" more than "weird PCs, normal world" and "weird PCs, weird world" just makes me tired all over. I wonder how much of it came from this? Not even a simple no; it's an op-ed on Hurting Wrong Fun.
Ah well, I'm no better. It's just such a stark change.