Basically, if you ever wanted to ditch GURPS Magic and re-tool all of its spells as advantages, this is your book.
Old School informed GURPS Dungeon Fantasy gaming. Basically killing owlbears and taking their stuff, but with 3d6.
Subscribe to:
Post Comments (Atom)
Guess I'm gonna have to get my hands on this one too!
ReplyDeleteWill probably get this eventually, but isn't "spells as advantages" basically Powers?
ReplyDeleteThis takes a lot of the work out of doing so by providing examples, unifying the approach, and otherwise tying it all together.
Delete