So Felltower officially has a pub level . . . somewhere. Thanks to a rumor misheard due to wishful thinking, the players have once again added an unusual element to the dungeon.
A level of taverns and caves. Cheese caves, obviously, probably along with wine cellars.
So what does a tavern level need?
Warning: Potential spoilers for my players. But not really, they're all familiar with pubs.
- Bar fights, using the DF10 bar fight rules!
- drinking contests (three pints at lunchtime!)
- wandering pub crawl groups, themed (Santa, Halloween, etc.) and unthemed.
- patrons in threes (a dwarf, an elf, and a hobgoblin walk into a bar . . . )
- all of those fun games from Yaquinto's Pirates and Plunder rules - arm wrestling contests, darts, drunken shooting and ones from The Vikings with Kirk Douglas and even worse ones - pun battles and trivia contests. Hidden Lore (Spirit Lore) never seemed so critical until that's the category to beat the elite orc trivia team for a free round of beer and wings!
- weird drinks from games and sources past and present - rageahol, jungle juice, grug-splunk, skittlebrau, porter (made from actual porters), stouts (made from stout halflings), and bier (made in and on biers.)
- silly bar names.
Sure, you might think that I could do this all in town, and you'd be largely correct. But then it wouldn't be Felltower's rumored level of taverns and caves, would it? For some reason I picture this as an odd mix of the undertown from Wormy and the town-as-blue-skied-dungeon feeling of Pool of Radiance. Plus bits of Lankhmar, Odd Alley, Waterdeep, Sigil, etc. as I feel like throwing them in.
And yes, it's going to be silly and have potential reward and potential lethality. People who don't want silliness shouldn't agree with Hasdrubul's player when he says, "There HAS to be a tavern level!" Because now there is.
How and when I'll use this, I don't know - it might make a heck of an in-dungeon "base" to delve from. It wouldn't be a safe town, though, not really.