So after a long break, we're playing DF: Felltower tomorrow. This will be session #3 for this year.
We've actually played several times this year, but because we took two sessions off for White Plume Mountain and two for Gamma World that's mean that only three times had we delved into Felltower.
2017 has been a terrible, terrible year for scheduling.
Our usual host has been working seven days a week most of this year. That cuts down our best gaming place and one player, which makes it tougher to reach enough players to get a game in.
I've been busy more Sundays than usual, which also means no Felltower and often cuts down Gamma World enough to make that a problem, too. The group can play without me, but generally does not.
It's not going to get much better - I have a few Sundays x-ed out already for July and travel for August.
So we've seriously lost a lot of play momentum and it's not going to be easy to get it back.
That hasn't derailed the game in any way, though. It's still ready to go, we're still ready to play, and there is still a lot to do. But 2017 won't have an epic list of played sessions.
In the game itself, though, there is a lot to do. Off the top of my head, here are things that have recently (or at least, this year) discussed as things to do:
- kill the Lord of Spite;
- attack the orcs (which means either going into "the orc hole" or wandering around attacking orcs as they are found);
- go to the Lost City of D'Abo via the gate;
- clear the dungeon area around the gate (specifically, take out the gnolls and ogres);
- figure out those big doors down on the Lord of Spite's level.
I'm ready for all of those as well as for, "hey, let's go down this hallway instead of any of the stuff we planned!"
It's just a question of organizing my minis so I have what I need on the table. Hopefully we'll have a good number of players - seems like most of the regulars can make it, sans one or two we've sent abroad on missions.
It'll be nice to GM GURPS again for my group. We'll see if I have any rust to knock off, or if we've all taken home the wrong lessons from AD&D.