I was listening to Joe the Lawyer's podcast this morning, and he talks about two things I really like:
- the PCs are the ones who solve problems
- there is no pure good and pure evil, but lots of shades of grey.
That's how I generally run my games.
But not Felltower.
There is absolutely pure good in Felltower. Not just good-hearted people who do good things, but there is the Good God. The Good God is pure good. He might smite things, but generally smites things of Evil or which will lead to Evil.
There are artifacts of Good. There are places of Good, too, that cause harm to those of evil and discomfort to those who stray too close to Evil.
PCs can push heavily towards Good, but won't necessarily reach pure good. They can try, and they can be an instrument of pure good.
Good is heavily tied towards order, sacrifice, and civilized behavior, and bravery. Nature has much to do with Good, too.
Pure Good is generally outnumbered by evil, but, contrary to the belief of most, it's more powerful than evil. Partly this is because of the raw power of good, and the powers of good, but also because Evil's power largely comes from deceit, giving in to temptations and weaknesses, and fear. Good can rely on trust, friendship, and redemption.
There is absolutely pure Evil in Felltower, too. Demonic/diabolical beings, The Enemy, and folks who perpetrate deeply evil behavior are Evil.
Evil is heavily tied towards chaos, selfishness, uncivilized behavior, and atrocity. It's not necessarily cowardly, but fear (both causing and feeling it) are core values of Evil. Evil's inherent weakness is that while Good can cooperate, Evil ultimately can't trust other Evil. Evil talks a good game about rewards, but you can't trust Evil to come through on anything that isn't self-serving to the being or force making the offer. It's a shortcut to power, and like all such shortcuts, contains the seeds of its own corruption.
Some beings, like Elder Things, may not be evil, but for all intents and purposes are Chaos personified. And Chaos is tied to Evil by behavior, no matter what its inscrutable purpose really is.
Between are those neither Good nor Evil. There are many of them. They mostly are shades of grey. But they are bracketed either side by Good and Evil. Chaos is a close cousin to Evil, as noted above. Nature is a close cousin to Good, as well. There isn't really a "True
It's that kind of game.