Back in 2005 or so, I did the style writeups for Kachin Bando and Lethwei for GURPS Martial Arts. Those two writeups hold a special place in my heart, as I learned Kachin Bando from Phil Dunlap in Mahwah, NJ as a result of discovering him while researching the book. That led to my full-contact MMA matches, and those were very important in my life.
In any case, there is a big Lethwei rematch coming up, between Myanmar's Tun Tun Min and Canada's Dave Leduc. I watched both of their previous matches because, a) it's Lethwei, and b) it's easy for me to root for a rangy North American.
Tun Tun Min vs. Dave Leduc 1
Tun Tun Min vs. Dave Leduc 2
Here is some of what I observed in these fights from a GURPS perspective:
- a strong emphasis on attacks that are Committed Attacks and All-Out Attacks - all of which look more like (Strong) than anything else. This is strongly advised as a way to play a character with the style in the writeup for Kachin Bando (p. 152).
- I didn't see much that looked like a Feint, which is something that my Muay Thai instructor in Japan taught me to use, but didn't show up in my Kachin Bando instruction at all. Even the spinning elbows look more like AOA (Strong) than the combination feint-attack that they are statted up as. About the only thing that might qualify is Dave Leduc's low-high changeup kick.
- You clearly need extra FP and HP for these fights, and Fit, and Damage Resistance (Tough Skin) wouldn't hurt, either. Hard to Subdue seems useful, and likely - both fighters take some hits that could floor a fighter and they shrug them off short-term. The whole list of advantages in Kachin Bando is a good buy, and seem like good in-game choices to reflect the fighters.
- clearly some of the rules have changed from the Lethwei writeup (p. 186) with a 5-round championship and purely timed rounds.
- similarly, it's win-lose-draw, and it's not decided by judges, scorecards, or anything else but in-ring violence. Submit or incapacitate your opponent if you want to win. and yes, they'll revive you after you go down and see if you want to continue. like here.
- the fights have a lot of short spurts of action, much like any other competitive fight. The rules for Tournament Combat (p. 134) would represent this well.