In our last session, Crogar hit himself on a critical failure and crippled his own leg (5 on the Critical Miss Table.) He also tried to parry a bite from an ankheg and got his arm crippled.
This is hardly the first time. Crogar has been critically hit a number of times, and it feels like it's been a remarkably high number of initial hits in a fight. Fight opens, something attacks Crogar as he's always among the first to fight, and I roll a 3 or a 4 and paste him but good.
It's happened so often I feel like he deserves the nickname, "Crogar the Cursed."
His player keeps on trucking. He groans, complains, hangs his head, and so on . . . but does stick it out.
On some level, I feel kind of bad. He's an elementary school kid playing with a group where the next youngest is college-aged and working. So naturally I show him the favoritism of ruthlessly enforcing the rules on him no matter what because that's how we do things. I'm a big, "You'll learn by doing it wrong and then doing it right" kind of guy. But the dice seem to hate him, in the same way that they hated to have Hjalmarr go through a whole fight without dropping a weapon. It's not just Crogar, though - the same player ran Dave the Knight, currently known as Dave the Dead, who once tried to end-run around a Black Reaver to grab some treasure. Not his best decision, in that it killed him. But he also took a number of fight-opening critical hits that suck much of the enjoyment out of a big donnybrook.
He's saving up for Luck. It might not be enough, but it will certainly get rid of one of those nasty fight-starting critical hits against him. Hopefully for him this last delve without it - he just needs to get sufficient loot and sufficient exploration. That should be doable . . .