Some HP fun, based on discussion of the same at our game on Sunday.
Vryce has HP 30. That's 3x as much as a normal human. This is totally unrealistic, especially as it only comes with positive mass effects. DF falling damage is standardized, for example, and we don't double it when your HP are 20 or triple it at 30. That may or may not be the intention, but either way, I like HP as pure upside. So HP 30 is pure upside. What's it do for Vryce?
- He heals 3x as much. A $120 Minor Healing potion heals 3-18 HP. A $350 Gem of Healing heals a straight 8 HP, which means 24 HP of healing. The weakest Minor Healing spell heals him 3 points. The best Major Healing spell available (A PI 6 Major Healing) would heal him 36 HP.
- His HP are so high, he's at half Move and Dodge at HP 9 or less (Less than HP/3). A slightly weak human has HP 9. However, Vryce at HP 9 still has 158 HP to go without hitting automatic death, that 9 HP human has 53.
- In a single blow, it takes 16+ HP to cripple Vryce's arms or legs. It takes 11+ HP to cripple a hand or foot, and 4+ to cripple an eye.
- It takes 180 HP to kill him automatically. This would take, say, a 47 HP of damage strike to his unarmored skull. 47 HP of damage to the torso would force a 10 HP fighter to make 3 death checks.
- He makes his first death check after 60 HP of injury. 60 HP of injury is automatic death for a 10 HP character.
This wasn't cheap - Vryce has 100 points in ST and a further 20 points in HP. So, 120 points, which is more costly than Unkillable 2 and only 30 points less than Supernatural Durability. But it's made him almost a comic book hero version of a delver.
Yet for all of that, he's only alive because of a plethora of defensive abilities, armor, and careful deployment, augmented by lots and lots of healing and magical defenses and offensive buffs to keep him on par with his foes. The threat of instant incapacitation or quickly accumulating fatal damage is quite real. Good stuff.