I've been slowly reading through ACKS.
One thing I've been wondering about is the encumbrance system?
As written, it seems like it's reaching for a simplification of encumbrance but manages to make it pretty complex. Instead of a single unit (coins, gp, pounds, kg), you have a number of "stone" you can carry. But a stone isn't really equal to a specific weight (not even the common measurement, the "stone"). Heavy items are 1 stone. Armor is 1 stone. A bundle of smaller items is 1 item, and 6 items is 1 stone, although it's not quite clear to me what the standard, assumed bundle size is.
So it reads like it would take a lot of actual thinking and tinkering to get your encumbrance worked out.
But I've said, the rules aren't the game, how it plays at the table is the game.
So - for ACKS players and refs:
How does it actually play at the table?
Basically, if you run it as written, how is it to run? If you're changing it, that's fine, but not my question.
I'm curious if this is actually smoother and easier than accounting for everything with a common real-world or common in-game metric of weight.