Tuesday, June 9, 2015
Review: GURPS Dungeon Fantasy Monsters 2: Icky Goo
GURPS Dungeon Fantasy Monsers 2: Icky Goo
by Sean Punch
This is the (for me, anyway) long-awaited second volume in the Dungeon Fantasy Monsters series.
You get 7 basic types of icky things - fungi, jellies, molds, oozes, puddings, slimes, and spore clouds. All of them have a lot of variety - which you can either pick and choose or roll randomly for.
For example, let's look at Fungi. They have a base set of stats, plus stats for three larger patches of fungi. Then they had 6 potential long-range defenses and 6 potential short-range defenses. That's 36 potential combinations of the two, with 4 potential sizes. These are very low-prep, too - you could pick a size, roll 1d6 twice, and be ready to play immediately.
Oozes? Less random rolling, but a lot of choices you could make for size and attacks. Mold? Comes in multiple colors, sizes, and effects. Puddings? Six varieties depending on their climate and terrain preferences. And so on. There are hundreds of potential combinations, here, and a good number of the powers of one class can be ported over to the other classes without a big hassle, because it's GURPS.
Each class is illustrated with a single picture, as well. GURPS books are art-light these days, but like the previous book in the series each monster gets an illo.
After the seven categories is a chapter dealing with more general goo-related issues. Spotting them, using them, selling them as loot, and other issues bound to come up.
How is it for non-GURPS players?
It's a big book of monster stats for GURPS. However, it's pretty inspirational for goo, ooze, slime, etc. variations for another system. Take that from someone who has a large collection of monster books for inspiration - I do that from other systems to GURPS. It's a good deal for the amount of inspiration.
Overall: Good stuff, well executed, and entertaining and clearly written. A must for DF GMs, a good buy for anyone who likes slimes and oozes.