Friday, April 30, 2021
Friday Links & Thoughts - 4/30/21
- I love my day job, which I rarely talk about here. It's been very busy (a good thing in my field) and I meet some new and interesting people. That's killed a lot of time to write good, solid, long posts. But it did mean I got to meet an old-school Tai Chi instructor, which would have been even more useful 15 years ago when I was writing GURPS Martial Arts with Kromm.
- Book writing continues.
- So does playing Battletech a bit every day. I think I jumped onto a "Priority" campaign too early, as I've won those battles but gotten mauled a couple times doing them . . . and now I'm sitting around twiddling my thumbs trying to get my mechs repaired and pilots healed so I can fight. But still enjoyable.
- I had to throw in a pedantic GURPS note on Lich Van Winkle's latest post. Thinking on "point creep" further, I'd note that in GURPS 4e, a number of items were re-costed down, a number of abilities point-costed up to make up for a disproportionate value, and things otherwise rejiggered. But generally, the big change was the value of 1 point is mostly lower because it gets you a bit less ability (generally) and the cool stuff costs more (generally.)
But I'll probably stand and die on the hill of saying that GURPS isn't inconsistent with "roll high" and "roll low." It just seperates bell-curve tables where extremes beat the average (criticals, random hit location), roll to succeed low (to hit, skill rolls, stat checks, etc.), and rolls for effect and duration (higher is better, unless you're the one being affected I suppose). It's a clear and consistent breakdown, but people who bullet-point GURPS down to "3d6 roll low" set up these "inconsistencies" to point out. It's merely inconsistent with that statement, not with GURPS.
- I find adventure prep the least rewarding thing I do. There are times I want to play really old school games because the adventure prep is easier. But then I look at xp systems, race-as-class, 1/10th of a pound gold coins, weird encumbrance systems, and so on and realize I play GURPS for a reason, and then get on with writing up things for it. Heh.
- This seems obvious, but it's worth saying. I once got exciting to play someone's GURPS game, but then it turned out to be nothing like advertised. Same with some other games. I played Vampire: Dark Ages once because I was excited by the looser Vampire rules of the era, and a chance to play some weird evil fantasy. Then it quickly became a very standard Vampire game . . . and I got bored instantly because I didn't like that era. Ditto with a lot of games. Hey, word to the wise - don't bait and switch me, even if the "surprise!" is "totally awesome!" I signed up for the outside of the box, and I expect it to show what's inside.
- I like this post on David C. Sutherland.