Our gaming plan is:
- next game, A2, in all likelihood.
- the following game, the Cold Fens.
- the game after, either A2 (if we didn't finish it - see below) or Cold Fens or Felltower.
I'm hoping we can do A2 in one go. I plan to push the pace rather strongly, and rather aggressively keep the pedal down on time spent. It shouldn't take multiple 8-hour game sessions to finish what's a 4-hour tournament adventure. I may just declare the game finished if the PCs don't finish the game. Otherwise it's likely people will spend, say, an hour on the very first puzzle or trick or trap they encounter, then another couple hours on the first fight, then another hour or so trying to figure out an alternate way around an encounter because there "has to" be another way than through the heavily guarded guard posts, etc. I get the caution, but it's useless in A2. So I am hoping it's a one-session game.
After that we should be back to alternating weeks of DF until such a time as our Gamma Terra GM can spend some time prepping so we can play that.