We're mid-fight in Felltower.
Assuming the PCs pull out a victory, then what?
There is still so much to do in Felltower. The draugr are largely a dead end in terms of exploration. They don't block any major forward movement into dungeon. The PCs have already dealt wih many of the related encounters, Sterick the Red being the pinnacle of those.
So I'm not sure what's next.
We have:
- the orichalcum doors
- the various gates, especially the Jester Gate*
- the deeper levels on the giant fantastic staircase
- the beholder/dragon level
- Mungo's level
- and not much else, aside from the orcs. And the orcs aren't really an obstacle at this point, and not really very valuable as a way to get loot.
We'll resolve the next session next Sunday and see if the PCs can clear the draugr out, or are forced away and have to start again.** And once that's done, they're back to the drawing board on what to do next. I'm really curious where they'll start to look.
* Which has gone unexplored for a long time. I expected, honestly, the PCs would jump on it with two feet immediately or put it off for years. We're clearly at the latter stage.
** minus whatever minor damage they can do in terms of swiping swords, axes, spears, et al from the fallen close to the stairs.
They'll probably be tired of combat after so much and so I'm betting on exploration: GFS or gate. But if they feel they are on a roll with combat and want to clean up, the giant trolls are the next tough fight I'd head to. It's been over a hundred sessions since losing to them, but fighting them will be more like the draugr than beholder/dragon so they could come off the draugr with much the same strategy and party composition.
ReplyDeleteBonus too, they know Mungo's special magical regen item, so if they can whammy him down, they can take him out, and the other trolls go down "easily" enough and stay down with fire as normal.
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