GCA5 officially came out. I've beta-tested it for a while, although I've been pretty unhelpful on the beta list (Sorry Armin.) I was beta-testing GCA well back before version 4, too. I'm not even sure how far back . . . the 90s, maybe? You'd have to ask Armin, I don't have access to my emails pre-2005 anymore.
GCA 4 is great, but old. It is really showing its age. I'm ready to switch over to GCA 5.
The tough bit for me with GCA5 is that we're using a mishmash of rules, so I have:
- a mix of proper GCA files
- a few hand-made modified files
- several files that are technically incompatible
. . . all on the master copies of live characters.
A couple of my players keep their own characters on GCS, instead, which is fine . . . but my GCA copies of the PCs are the official ones.
My current plan is:
1) Read the manual. I'm going through it from the start so I don't miss anything.
2) Make some new characters. Not Felltower PCs, but some plain Basic Set and the DF characters to get used to the system.
3) Test-port a few characters over by hand - re-create them or open the file and see what happens.
We'll see how that goes, but it feels like a solid plan. GCA 5's layout is just different enough that it throws me off, so treating it as new software is probably the way to go. And I'm a few versions out of date on the beta version, so it's best for me to just start fresh.
I'm looking forward to seeing what it does for my campaign management.
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