Here is another of the NPCs from my DF Felltower game. Norman is based on the Squire template from GURPS Dungeon Fantasy 15: Henchmen. He's built on 125 points, and chose option 3 on the Melee Skill package option.
Norman the Axe
A cold, humorless but effective mercenary soldier. He's guarded caravans, worked for a guild-sponsored militia in Stericksburg, and took a single trip to Felltower. It ended badly, but he's still willing to take another trip into the ruins. Norman lost his mail armor on his one trip into Felltower, but has some heavy leather now as a replacement. His long-term goal is pretty simple - earn enough money to purchase a farm to retire to. His short-term goal is more simple - earn enough money for a sword, some replacement mail, and some better gear in general.
ST 14 HP 14 Speed 6.25
DX 13 Will 10 Move 5
IQ 10 Per 10 BL 39 lbs.
HT 12 FP 12
Dodge 9 Parry (Axe/Mace) 11+DB Block 11+DB
Axe (15): 2d+2 cut; Reach 1.
Large Knife (13): 2d-2 cut or 1d imp; Reach C.
Light Club (14): 2d crush or 1d+1 crush; Reach 1.
Traits: Bloodlust (12); Born War Leader 1; Callous; Code of Honor (Soldier's); Combat Reflexes; Easy to Read; No Sense of Humor.
Quirks: Really, really hates rust monsters.
Skills: Axe/Mace-15; Armoury (Melee Weapons)-10; Brawling-13; Broadsword-14; Climbing-13; Connoisseur-10; Fast-Draw (one-handed sword)-13; First Aid-12; Heraldry-9; Knife-13; Leadership-10; Shield-15; Stealth-13; Strategy-9; Sumo Wresling-13; Tactics-10; Thrown Weapon (Axe)-14.
Gear: Axe; Backpack; Boots (Feet DR 2); Clothing; Gauntlets (DR 4, hands); Heavy Leather Armor (Arms, Legs, Torso DR 2); Large Knife; Light Club; Personal Basics; Pot Helm (DR 4, skull); Pouch; Small Shield (DB 2).