Here are two more NPCs from my GURPS Dungeon Fantasy "Felltower" game. Korric and Orrie were generated to fill in details for two men-at-arms in the module B2, which my players romped through as a warmup for the actual megadungeon game play.
Korric and Orrie
Korric and Orrie were originally soldiers from Arras, a western city state, who traveled with the merchant to the keep and got nabbed by raiding hobgoblins. They were rescued by some adventurers who raided the hobgoblins in turn. They served the group briefly in return for room and board but since have since taken up employment as guards at Falcon's Keep. They occasionally travel to Stericksburg while guarding caravans, and might be persuaded to take up halberds and explore the sinister ruins of Felltower.
ST 13 HP 13 Speed 6.00
DX 11 Will 10 Move 5
IQ 10 Per 10
HT 12 FP 12
Dodge 8 Parry (Polearm) 9 9+DB Block 9+DB
Dueling Halberd (13): 2d+3 cut, Reach 1,2* Parry U; 2d+2 imp, Reach 1,2* Parry U; 1d+3 imp, Reach 1,2*)
Large Knife (12): 2d-2 cut (C, 1) or 1d impale (C).
Traits: Code of Honor (Soldier's); Compulsive Carousing (12); Sense of Duty (Rescuers); Teamwork; Wealth (Struggling).
Skills: Armoury (Melee Weapons)-10; Brawling-11; Carousing-12; Knife-12; Polearm-13; Sumo Wrestling-10; Stealth-12.
Equipment: Boots (DR2), Clothing; Dueling Halberd, Large Knife; Leather Armor (DR2), Personal Basics; Pouch; Pot Helm (DR4, skull); Wineskin (1 quart capacity).
Notes: Korric and Orrie have the same Teamwork perk, and can take advantage of either other's Feints.