The last few trips of the PCs to my megadungeon have been a bit scant. They took home a solid haul from the dragon they slew, including a unique weapon.
But after that, lots of very little. Coupled with the way I handle XP - a point-value scaled loot requirement - this has been hard on the higher-point PCs. Generally, the group has been operating at a loss or a near-loss once you factor in:
- replacing potions
- replacing expendable gear
- paying their hirelings and hench-cleric
- research and other one-time expenditures
- healing (they've had to fork out for a Resurrection and Restoration recently)
- bribing monsters
But there is treasure out there. I figured I'd do my players a favor and list some of the place I know they know of that clearly, absolutely, have treasure.
The Evil Temple - they caught a glimpse of strange altar pieces and a bowl of gems in this one.
Pros: Not all that far from their current favorite entrance.
Cons: Guarded by evil demon-undead-whatever-things and a floor that has negative magical effects on you if you walk on it. Orcs can potentially cut off retreat from it. Unknown amount of money. Players assume it's cursed.
Gargoyles: They have all the gems they coerced out of the PCs. May have other gems, too.
Pros: Easily located.
Cons: I don't give XP for re-looted stuff. Flying monsters in a high-ceiling area.
Draugr - there draugr are heavily equipped and each has a valuable necklace, plus there is a bonus reward that probably exceeds the value of the grave-goods on offer.
Pros: The gear alone or the necklaces along would be profitable, nevermind in combination.
Cons: Tough, tough fight (33 barbarian-sized draugr who are demonstrably elite warriors). Orcs can possibly cut off retreat or pounce after.
There are some others which may or may not lead to treasure.
- the maze
- the double doors (the ones near the maze)
- the double doors (inside the main entrance)
- the "airlock door" (which the Lord of Spite once came out of)
- the metal door
- the Sterick symbol door
- the rotating statues
- the headless statues
- the newest doors they've started playing with this past session.
None of this is "new" stuff to my players; I'm just reminding them of their to-do list here. I figured they might be getting a little frustrated finding loot. They've been re-combing over areas for a while. I just figured this might help them remember where known sources of money are.