Thursday, May 25, 2017

GURPS Lite in the Classroom, Session #7

For the previous session, click this link.

Rules Explanations

None today.

Recap

I did the short recap again.

Play

When we last left the Unknown Soldier, he had knocked out - possibly killed - the hyena-dog. He ran down the stairs. He went down, through one of the doors in the wall interior level, and felt his way down it in the dark. He reached a door and opened it quietly.

Good thing - two men and an orc were in the room (9 or less for an encounter, 1d6-3 min 1 guys, roll a 6). They had lights and he was quiet, so I rolled Per for all three. They all failed badly and continued on their way up.

He went in and then out the way they came. Bad luck - he ran into a straggling orc in a door way. It demanded to know who he was. "I'm (gave player's name here)." The orc said, "The prisoner!" and drew his scimitar. So he closed the door on the orc and got ready to stab him. This orc opened the door and took a sword in the guts for 8 injury. He was wounded but passed his knockdown check. They fought, and twice the orc slashed the Unknown Soldier and wounded him, first for 6 injury and then for 3 more. He's at 4 HP out of 13 HP, so he's at half-Move and Dodge. He managed to stab the orc again for a lot of injury and drop him, probably dead.

He looted a box of food and stuck beef jerky in his mouth and went down the stairs. He found himself where he'd escaped to back in Session #3.

We stopped there.

Notes

That's it for a few weeks. I'm a little concerned that he's got no idea how to get out. I'm not sure how I'm going to handle it. He had a few clean chances to get out and has really just explored by running room to room.

Now he's badly wounded, deep in the dungeon, and in an alert fortress. I'm not sure he actually can get out. I have some ideas of ways I can put in front of him, though, so we can move on to more challenging language tasks than "search the crate!" "open the door!" and "go down the stairs!"

2 comments:

  1. He needs to meet an friendly NPC, who will help him hide and get healed. That will give you opportunity for conversation.

    Maybe a goblin slave, who wants to escape, but needs allies outside the fortress, and will trade helping the escaped prisoner for help outside. Or maybe the goblins slave is actually a shapeshifted Dwarf/Elf/Fae spy, who has a side mission to help escaped prisoners.

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