This past Sunday was our first foray into using the DFRPG books, instead of the Basic Set and DF books, as our primary go-to books.
It went well, overall:
- I love the back cover charts. I kept Exploits face-down the whole session to use the Wounding Modifiers chart. I wish that was on the GM screen instead of some of the other tables.
- Spells was much easier to use than GURPS Magic.
- I didn't get any use out of Adventurers at the table, but we did get use out of most of the others.
- Monsters was handy enough that I used it several times instead of my statlines in the Felltower dungeon key or my PDFs.
- It's very easy to find what you need in Exploits, too. I'm used to just looking in the index, but I'd recommend looking at the Table of Contents, first. It's well-ordered and labeled, and that makes it easy to find what you're looking for. I don't like looking up rules at the table, but we made an exception to get used to where things are (and to make sure of changes.)
I will commence stripping down my "game box" to remove some of the DF and Basic Set-centric material I won't need thanks to us using DFRPG. This will be the core.