Sunday, May 6, 2018

Felltower Rumor Mill Updates

Every session, the PCs start out with rumors. Several of the PCs routinely get several each, and with the group size - 5 players is a smallish session these days - they get heard fast.

It's been very tough to get 30 rumors together, so the d30 has been retired. Even getting 20 has been tough - too many sessions retread mostly the same ground.

Since I assume a lot of rumors are sparked by people hearing about the previous sessions, plus a sprinkling of current events, this means less exploration / less encounters with something new = less rumors.

I may need to drop down to d12 if I can't keep up with new ones.

Another option is to go with one of the suggestions of a player - duplicate rumors are just that - duplicate. No cap on the number of rumors a PC can hear, everyone gets a unique rumor, but the ones with multiple rumors might just hear the same thing as other PCs.

We'd resolve the rolls for one-rumor folks first, and then let the guys who get two, three, even five or more roll.

And it's probably about time for Vic to get bored and re-read all of the rumors to see what they heard then and recognize now . . .

1 comment:

  1. Dupes should be dupes. It takes forever. "I heard that too. Must be true." :)


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