I use a wide variety of monsters in my game. Basically, everything that fits the genre (kitchen sink dungeon fantasy without high technology) satisfies one of the following:
- I think it is cool, regardless of game system
- it has stats for GURPS
- I have a mini for it
- my players ask to fight one
We've seen a fair variety of monsters in my game so far. And I am a "more the merrier" type who reacts this way to people who suggest a few, unique monsters are the way to go, or deploy the old "Man is the real monster!" line:
Bah! [waves hands dismissively] Bah!
With that desire for "deploy them, DEPLOY THEM ALLLLLLLL!!!!!!" as a game strategy, what else do I need? I'm wondering if I'm missing things I really need to include at some point. I can personally look ahead and see what's coming, and my players made some requests back when I asked them. All of that stuff is in there . . . but there must be fan favorites I haven't used yet. Any suggestions?
Obviously, I can't comment on what goes in, or waits ahead already. But I am curious what readers eagerly await to see . . .