More rules and rulings from DF Session 148.
- Can we ask the local Druidic Drum Circle? No, they're not in town . . . you have to find them out in the wilderness. Consider than an off-week whole-week activity (so, Survival plus an appropriate other skill to find them - likely IQ or Naturalist.
- Are we using Part of the Solution or Part of the Problem (Exploits, p. 6)? Yes, in all cases where it should matter. So generally you can get away with 1 point in some critical skill . . . unless the PC with 8 points in it doesn't make that session.
- Does Acrobatics suffer an Encumbrance penalty? In the rules as written, I don't think so. We've always enforced one. Yes, I know the story about the guy in plate doing gymnastics or this video. People swim in armor, too, but that doesn't mean it doesn't inflict a penalty. It especially should on Acrobatic Dodge, if only for gamist reasons of making "lightly armored" a valid choice.
- Can you get Precognitive Parry in Felltower? No, it's totally unavailable in DF in general, Felltower in specific, and doesn't fit in either.
- Why does the Apprentice have a Per 13 and the Wizard a Per 12? Apprentices haven't learned to stop paying attention to things.
- Yes, you can hammer a spike in and then pull it out to re-use . . . but that should really take tongs or a very strong person . . . otherwise you hammered it in poorly, right? We don't a rule on this, but I have one in mind - basically, "Getting Stuck" - if it's ever a time crunch issue.
- Can you boot-sheath a long knife? If so, that's not a long knife, or you're wearing really high boots.
Dodge is already penalized by encumbrance; penalizing the acrobatics roll as well feels like double-dipping. I always figured encumbrance penalties to Acrobatics are situational; doing a roll in armor is easy, doing tic-tacs up a chimney is not.
ReplyDeleteThe penalty isn't applying to Dodge twice, only to an entirely separate skill roll that either provides a flat +/- to Dodge. That doesn't feel like double-dipping to me. Plus both penalties feel appropriate, and don't cause a really big issue - it's a -1 to -3 at most, and it's rare for people in Heavy encumbrance to also be people with marginal Acrobatics skills and a need to Acrobatic Dodge. But it should still matter in my opinion.
DeleteI finally remembered, it's the Ice Worm Tooth (Very Fine Large Knife) that Aldwyn keeps as his boot knife. Another important ruling from Sunday: Cornwood has beautiful, albeit freezing, beaches and Aldwyn loves the beach.
ReplyDeleteI already added the latter to the Gazetteer. I should probably edit in your more eloquent writing.
Delete"Does Acrobatics suffer an Encumbrance penalty?"
ReplyDeleteI've always ruled that movement skills (Running, Jumping, Climbing, Acrobatics, etc), //except// Hiking, take an Encumbrance Penalty.