Saturday, March 20, 2021

Armoring up Otto the Terrible

We're playing a one-shot DFRPG game tomorrow. I'm running an orc unholy warrior named Otto the Terrible. I almost ran an assassin, because I'd always wanted to, but the unholy warrior came out better.

I only had $1500 for gear, because it was tough to spare a lot of cash for gear without giving up on some good advantages. I could have really equipped him well, but it would have meant giving up on an advantage I wanted.

Picking armor was tricky. I ended up going with a partial set, covering the areas I felt were the most important for a delver:

- skull (twice over)
- torso
- feet
- hands

. . . in that order.

I went for:

Heavy Scale helmet (open-faced) - DR 5
Light Cloth helmet (open-faced) - DR 1
Scale Body Armor - DR 4/3
Heavy Leather gloves - DR 2
Heavy Leather boots - DR 2

That gives Otto the Terrible DR 8 on the skull, DR 4/3 on the body, and DR 2 on the hands and feet. His arms and legs are unarmored.

I wanted a crossbow sling, but they're $200. I barely had the 1 point available for $500 for armor. I was thinking of a Dwarven Dueling Halberd, but I couldn't afford it. A regular one is nice and cheap, but not enough to afford better armor, and it's not a survivable plan. Oh well. I could have gone DR 2 everywhere . . . but nah, I'd rather have one good location armored than a lot poorly armored. It's really hard to armor up well with DFRPG costs.

Otto is Light Encumbrance without his sleeping blanket, Medium with.

4 comments:

  1. DFRPG Armor can be a real challenge at 250 points/$1,000. Heavy Cloth / Heavy Leather is pretty much bog-standard for so many warrior builds unless you drop 5 points into extra cash for $3,500. A lot of manipulation is required to get the kit right. Armoring up the skull is a great strategy. Nothing on the arms will be interesting, but if you don't encounter too many high skill enemies who will try to exploit that (assuming that enemies with Axe/Mace-13 for example may not try targeting the arms too often), it probably won't be a huge issue.

    I do like that a lot of the DFRPG metal armor is lighter than the Basic Set, but the increased cost is rough!

    What's also interesting--perhaps another post for another day--is what starting cash folks should get if you start people off at lower point values (75, 150, 200, etc.). If they get $1,000 at 150 or even 200 point delvers, that's a pretty decent deal--those delvers will probably have far better gear by the time they reach 250 points than starting delvers.

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    Replies
    1. DR 1 or 2 on the arms isn't going to help enough to really matter against a high-skilled opponent, so why waste the money on it when I could have heavier torso and skull DR instead?

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    2. Part of the Delvers to Grow book is loadouts, so we'll be addressing this problem one way or another in that book as well!

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    3. I pretty much figure a starting character will likely not have any armor in DFRPG, in Basic Set DF armor for starting characters was more accessible

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