Let's look at the wilderness environs of Stericksburg.
Stericksburg sits up against the Silver River, which is polluted by a mix of spillover from its tanning, alchemical, and non-magical concoction industries. Possibly from other sources - it's a bit too nasty even for a combination of those.
The Silver River largely divides "civilization" from "wilderness" and "uncivilized."
Only the slums and Sterick's Landing sit north of the river but are considered part of the city. Sterick's Landing is the original site of later-Baron Sterick's arrival near Felltower. The slums are where the day laborers who work in a variety of industries in Stericksburg live, as well as assorted other people living on the fringes of society or forced out of the city due to Social Stigma (Savage) or worse or sheer poverty (Dead Broke, generally.)
To the immediate south of the city are farms and orchards, fanning out from the city to provide its base of support. They heavily cling to the roads along the river, and to the south bank of the river. Despite the pollution, the river is useable enough to be valuable to sit next to. Smaller villages exist with a half-day's ride of the city, and a full day's ride out are somewhat larger towns.
Immediately north of the river are some farms and cultivated lots - orchards and grain crops. Some farms south of the river own and work land north of the river, traveling by small boat to their fruit orchards, but this isn't common. Mostly the north bank is used for wood, gathering mushrooms, trapping, and hunting. Even then, due to the number of owlbears, maned rats, occasional griffin fly-bys, threat of orc raiders, and so on, it's a risky business.
Further north are rougher and rougher hills (forested to the west, just hills to the east), mountains, and eventually the Bay of Ice. Due to unfavorable air currents and possibly magic, it's cold year-round and it's not uncommon to see chunk ice late in Spring and early in the Fall. Many cold-acclimated barbarians come from those regions.
In gameable terms, then, adventure happens north of the Silver River. It's also where those "camping" outside of town largely are doing their camping. The "local" druid cirlce is some miles off to the west in the woods. It's a trip to get there. The Silver River divides the game in half - it's largely safe south of the river. It's largely dangerous north of the river.
Next wilderness update - a little more on the rulership of the surrounding areas. I'd say states, but "nation" and "state" don't really fit in this pre-Renaissance structure. Short version - it's still largely feudal rulership and a manorial economy but slowly transitioning away from such.
Nice. We still need to follow up on that rumor that there is an entrance to Felltower from the slums. While we can get in pretty reliably and easily right now, it would be interesting to see if that exists and where it goes.
ReplyDeleteI need to update the entrances page.
DeleteThere used to be a lot of ways into Felltower, but a ew of them were deliberately destroyed by the PCs or due to their actions. Another entrance would be good . . . but one at the physical level of the slums would, unless it climbs up, go in quite deeply under the mountain.