Sunday was the latest game in our DF Felltower game. For more notes and summaries, check the DF Felltower campaign page.
Date: March 7th, 2021
Weather: Cold and windy.
Aldwyn Hale, human knight (340 points)
Varmus the Hanged, human apprentice wizard (170 points)
Crogar, human barbarian (336 points)
Galen Longtread, human scout (490 points)
Gerrald Tarrant, human wizard (418 points)
3 skeletons (~35 points)
Heyden, human knight (308 points)
Ulf Sigurdson, human cleric (343 points)
Wyatt Sorrel, human swashbuckler (354 points)
The group started off in town and gathered rumors. One has Black Jans seeking to buy the orichalcum key off of them.
Basically, nothing happened. The group headed to the big orichalcum doors. They set down in front of them. They made rolls against the stale air. And they tried an endless variety of ways to get through the door.
- they pressed on pictographs
- searched nearby rooms for keyholes
- searched the ceiling for keyholes
- spoke lots of words on the keys
- threw the key at the door
- looked through the webbing at the triangle and the door to see patterns
- tried a lot of mathematical sequences and touched pictographs for those in order
- tried speaking potential passphrases
- scraped the white triangle off in case it was a magic lock on the door (despite Mage Sight not showing it was magical.)
This took hours, during which I rolled lots of wandering monster rolls and rolled above the number needed over and over again, so nothing bothered them.
After many hours, including more spent resting in a Sanctuary, they gave up. They briefly debated going after the orcs but saw no real benefit to doing so; same with going after the cloakers. They decided to try the second big staircase and scout it out, but gave that up as too late in the (real-world) day to try.
They returned to town and sat around talking about plans to defeat the draugr.
MVP was Heyden, for his player's useful illustration of the door. 0 xp for everyone else, 1 for him.
Still fun to play, but nothing happened.