Monday, October 10, 2022

Felltower - Prisoners of the Masters, Part II

Following up on the previous entry, I asked my players to do the following:

Give the following a thought:

- do you think this would have changed your PC's personality? If so, let's swap around disads to reflect that. I'd allow stat drops to accommodate changes, here.

- do you think your PC might have learned something? If so, let's talk skills and traits. Maybe you've developed High Pain Threshold (if you have the points), or upped Will, or something of that sort. Perhaps you've learned Psychology, or Interrogation (not that they questioned you), or something else of that sort.

And you can just say, nope, I take this in stride and keep on going. That's fine, too. It's your guy.

I don't normally give people a chance to change their characters, but they've suffered a big loss, here, and suffered a big event. It's a good excuse to make a big change.

At the moment, there haven't been any negative costs to their characters . . . but not all has been revealed. Got to save some stuff for game time!

In the meantime, Aldwyn's player will run Varmus. Varmus will eventually either become a recruitable NPC from the pool of NPC delvers, or Aldwyn's player can promote him up to 250 points and make him a full delver. He'd essentially just finish building his stats and advantages and spell pool out to reflect a starting Wizard instead of an experience Apprentice.

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