So it turned out that I was out and about much longer today than I expected. But there are a few links I forgot to include yesterday:
- I've placed weird magic treasure that never got used, too. I don't think as highly of them as Monsters & Manuals does, but your milage may vary.
- This sounds like an awesome campaign.
- DF Novices session 1
"- I've placed weird magic treasure that never got used, too. I don't think as highly of them as Monsters & Manuals does, but your milage may vary."
ReplyDeleteProbably because Felltower isn't a sandbox, so you need less "content generation" to flow from the Players. Like your Players do need to decide what they are doing, but as "delve into Felltower" is the name of your game, it's a bit easier for them than it might be were it a sandbox.
My comment encompasses my previous gaming, not just Felltower. We've had items that kind of floated around waiting to get used but never getting used, no matter who carried them. I tend to think of them as wasted, not valuable . . . they failed the Chekov's gun test.
DeleteAlso, I do think of Felltower as a sandbox. It's just a bounded and limited sandbox.