Here is a proposed revision to Steal Vitality.
Steal Vitality
As GURPS Magic, p. 150, until the last sentence. Change everything from ". . . or when the subject's HP reaches -1" to "or when the subject's HP reaches -1 or less."
Otherwise, as written.
Rulings: HP do multiply - healing is healing. SM matters - a positive SM multiplies the time taken by 1+SM, minimum 1.
Note that this means healing from foes you've beaten into submission is effectively impossible - they need to have at least 2 HP left to drain. Like poison, draining from bigger foes takes longer. I'm sure of the logic except that it amuses me and makes it more interesting.
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