This was a shorter bit of gaming - lots of non-gaming work to do, so much that I had to cram it in.
For the previous session, click this link.
How cutting damage deals with DR, and crippling injuries, came up. So did quick contests and critical hits!
I did the short recap again. It felt like it got the ball rolling properly.
When we last left, the PC was face to face with a guard in a tower full of stuff including ropes, boxes, poles, etc.
He had a lot of options - the one he chose was to yank the door closed. The guard tried to stick his foot in the way - we had a Quick Contest of DX. I stated the guard's DX was 11, and I rolled a 9, so he made it by 2. The PC rolled an 8, had a 12 DX, and made it by 4. The door was slammed.
He jumped back, waiting for the guy to open the door and be vulnerable to attack! Good idea, but the guard saw a mail-armored foe out of nowhere so I made a roll for him. He chose to bar the door and sound the alarm.
The player had his unnamed guy run back to the first tower. He ran right past the stairs as the guard he'd bypassed was coming up. He went out the other door - and saw a guard coming at him. So he charged, figuring he could get past that guy.
He did, actually - they fenced for a few seconds, and the unnamed PC rolled a 4 and cut his foe's hand! Sadly he rolled 3 damage, minus DR, equals 3 injury. Enough to get his foe to miss, but not to put him down. He blocked a shot and then rolled and hit again - this time doing 6 damage (7 injury) and crippling his foe's hand. The guard dropped his sword, dropped to his knees (Knockdown and Stunning). The PC ran past, slammed the door and bolted it in the third tower and turned around . . . and that's where we left it.
Fun segment of gaming, here. PCs never do any of the things you expect. He could have talked, run, fought the first guard and taken rope so he could escape, jumped, fought the guard coming up the stairs . . . whatever. He chose none of those. Gaming is great.