Just as a fun followup to yesterday's post, what did I do wrong in Man-to-Man, the original combat system-only release of GURPS?
Heh. I didn't do this wrong long. But I remember it distinctly.
Shock Penalties Are Forever - back before 4th edition GURPS, stretching back to Man-to-Man, shock was unlimited. You could suffer any amount of it, not just the -4 cap you can suffer now.
And in my first Man-to-Man game, I didn't think it wore off in 1 second. Oh no. You just kept it.
In very short order, Rogan the Reaver and Fiendish Frederick were limping around at 3-4 HP but with -8+ on all of their attacks. They couldn't hit each other until one or the other of us eventually got a good shot in and finished the job.
But woo, that was tough. Injuries were debilitating, and ever since the "Death Spiral" of GURPS hasn't seemed that bad. I had made it much, much worse. Getting hit wasn't just a sign you were losing, it was pretty certain you weren't an effective combatant anymore, either.
I think you caught a spambot, Peter
ReplyDeleteI notice them and delete them, so I rarely need a heads-up about them. I appreciate the notice, though.
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