So I did stat up that peasant I painted yesterday after all. He'll be available for hire in Felltower. What the heck, I need another potential volunteer.
Now, Farmer Gam is either good, or he's not. Which one? I'll let you decide, by providing two sets of stats. One of them is true.
Farmer Gam, Witchburner
"You want witches burned? We-l-l-l-l-l, I'm not bragging, but I've bagged more than my share of witches. You know they float, right?"
Available for hire. Runs a farm near Stericksburg. Possibly delusional.
If he is delusional, use these:
ST 12 HP 12 Speed 5.25
DX 10 Will 10 Move 5
IQ 10 Per 10
HT 11 FP 12
Dodge 10 Parry (Broadsword) 8+DB
Silver-coated Pitchfork (12): 1d+3(0.5), Parry 9, Reach 1,2.
Torch (10): 1d+3 crushing, +1 burning if lit; Reach 1.
Traits: Delusion ("I'm an expert witchhunter.); Fearlessness 3; Odious Personal Habit (braggart, -2); Obsession (Burn through the witches); Overconfidence (12); Wealth (Poor).
Skill: Broadsword-10; Hidden Lore (Witches)-12*, Professional Skill (Farmer)-12; Spear-12; Survival (Woodland)-12.
Gear: Clothing; Holy symbol; Leather jacket and pants (DR 1); Personal Basics; Pitchfork; Pouch w/garlic, wolfsbane; Shoes (Feet DR 1); Torches (2).
* Not really. Roll against this; on a success, he's got wrong information. On a failure, he's got nothing, but will try to talk witch jargon to make himself sound good. A critical failure means it sounds really correct but it's wildly dangerous information. On a critical success, he's got correct information by mistake. But generally it's hard to know when he's blundered onto a fact.
If he's not delusional:
As above, except remove Delusion, and remove the asterisk from Hidden Lore. He really does know about witches. The things he says are true - even if he is talking up his actual experience killing witches.
Why is a critical failure on delusional Gam a good result? For the amusement factor - I can roll in front of the PCs. If roll a 17 or 18, they know what he says is either dangerously wrong (if he's the real deal) or actually correct . . . what do you do?