For a while I've been meaning to sit down and post one of the lessons I've learned from gaming as long as I have.
The Christopher Rice went and encapsulated that lessons in his latest Gamemaster's Guidepost article.
It's basically this: it's not the GM's game. It's not the players' game. It's the GM's and the players' game.
We tend to discuss campaigns as if they belong to the GM. Peter's game. Chris's game. Gary's game. That guy at the hobby shop's game.
But you'll get people who say, no, it's not the GM's game. It's the players' game. If you as the GM think it's your game, you're doing something wrong.
But honestly, it's everyone's game. The GM has to enjoy running it enough to put in all of the effort needed for a good game. The players need to enjoy it enough to keep showing up and put in the effort to make it fun for themselves and others. If either is lacking the joy of their part of the enterprise, it's going to end sooner or (perhaps rather than) later.
Once I really got this lesson deep down, my gaming became better overall. We all have different roles around the table, but it's meant for the enjoyment of everyone. If you put the players' enjoyment ahead of the GMs, or the GM's enjoyment ahead of that of the players, I think you're headed down the "end sooner rather than later" road.
And that's it. It's everyone's game.