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This is just amusing. In case you wondered if kicks can, in fact, work in armor . . . yeah. Yeah they can. Both an armored kicker and an armored target. It's a good combo, too, using the threat of the blade as an opener to allow a shin kick to the head. That in turn provides the cascade of openings necessary for everything that follows.
One thing games don't model that well, generally - including GURPS - is the impact damage of attacks. That headgear provides a lot of DR against blades, axes, etc., but armor is necessarily good for cushioning the brain from impact. I suppose you could D&D-type games, with AC, do this better - if you can land the blow effectively despite the armor, you do and effects ensue. A middle ground like Rolemaster - you might stop a crit but not stop a blow and still take concussion damage - might work better here. It's an interesting issue. So often we think "kick in armor" and might picture a booted foot trying a front kick on a steel breastplate. Then you see a shin kick to the head where the rigidity of the armor is no boon for the victim and see what a kick can do sometimes.
Fun, fun stuff. I'm not likely to watch matches of that sport. But I will look for highlights sometimes. That's one right there.