As I noted in the original post, I'm going to keep updating the Felltower Rulings to Remember.
Since I last posted to it, I added:
- our house rule on Missile Shield and some slap-downs to "but isn't that now a missile?"
- rulings on potions. We don't use the Potion Miscibility Table, to my regret, which is why you see people drinking a ST potion, a DX potion, a Speed potion, etc. etc. in the same fight. I waffled back on forth for a while on "replacing" rolls with new potions but I decided it's cheesy, and doesn't work well with multiple doses of hostile potions - hey, at a steep penalty for some hostile effect? Get doused again and odds are you're better off! Ugh, no.
- remembered to add our Staff rulings.
- added some notes on spells that drop Invisibility. We have a very strict interpretation of what counts as a combat action.
- rule search order of operations.
I have more to come, as I remember to write them down, so you might want to bookmark that post and drop in occasionally.
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