Yesterday SJG announced six of the twelve PDFs in the GURPS PDF Challenge Kickstarter:
GURPS Action 6: Tricked-Out Rides
GURPS Hot Spots: The Incense Trail
GURPS How to Be a GURPS GM: Ritual Path Magic
GURPS Steampunk Setting: The Broken Clockwork World
GURPS Action 7: Mercenaries
GURPS Dungeon Fantasy 21: Megadungeons
Shock of shocks, I wrote that last one.
That was my short writing project I mentioned a few times back in March. It really came to fruition thanks to a lot of helpful comments by Christopher Rice, Douglas Cole, and Matt Riggsby. Everything in it, though, came out of building and running Felltower as I discovered how to map and run a megadungeon. It's based on my experience, and features some of the tools I use to stock the dungeon, too. Not the tools to run it during a session, exactly - that's got to be a whole 'nother book - but how to make it hang together, fill it up, and pitfalls to avoid while you do that. The book is GURPS-centered but much of it is just useful advice for megadungeons, I feel. You could find it elsewhere, but this is a good starting point if you're just coming into the megadungeon-centric game.
The project will need to hit 5 stretch goals to get to my book, so let's hope we can do that. Spread the word if you're interested.
I also like the fact that I wrote DF12 and DF21. I see Sean and I need to co-author DF51 when it's time for that.