Saturday, June 27, 2020

Dungeon Fantasy 21: Megadungeons

Yesterday SJG announced six of the twelve PDFs in the GURPS PDF Challenge Kickstarter:

GURPS Action 6: Tricked-Out Rides
GURPS Hot Spots: The Incense Trail
GURPS How to Be a GURPS GM: Ritual Path Magic
GURPS Steampunk Setting: The Broken Clockwork World
GURPS Action 7: Mercenaries
GURPS Dungeon Fantasy 21: Megadungeons

Shock of shocks, I wrote that last one.

That was my short writing project I mentioned a few times back in March. It really came to fruition thanks to a lot of helpful comments by Christopher Rice, Douglas Cole, and Matt Riggsby. Everything in it, though, came out of building and running Felltower as I discovered how to map and run a megadungeon. It's based on my experience, and features some of the tools I use to stock the dungeon, too. Not the tools to run it during a session, exactly - that's got to be a whole 'nother book - but how to make it hang together, fill it up, and pitfalls to avoid while you do that. The book is GURPS-centered but much of it is just useful advice for megadungeons, I feel. You could find it elsewhere, but this is a good starting point if you're just coming into the megadungeon-centric game.

The project will need to hit 5 stretch goals to get to my book, so let's hope we can do that. Spread the word if you're interested.

I also like the fact that I wrote DF12 and DF21. I see Sean and I need to co-author DF51 when it's time for that.


  1. "The project will need to hit 5 stretch goals to get to my book"

    Assuming they've listed those six in order of unlocking, which I don't think they've said.

    Also, please write that other book on session-by-session tools.

    1. It could be in some random order . . . it's not alpabetical by title or author.

      The other book might be worth doing - and I know another person who writes tools for running dungeon sessions, and we've compared notes. So we'll see . . . might be a good, short book.

    2. Very cool - I second the request to write the session tools book.

    3. Agreement here, too, on session tools. *GURPS DF ??: Running Megadungeons*? Megadungeoning? Megadungeonage?

    4. I can guess who wrote The Incense Trail ;-)

      Also agreement on the session tools.

  2. How many pages?

    I assume they’ll try to sell the PDFs they don’t unlock via W23

  3. Congrats, I hope it sees the light of day, Peter!

    1. Thanks John! I'm sure it will . . . eventually. I sincerely hope it does during this Kickstarter. Selfishly for my own sake, but also because I'd also selfishly like all of the other PDFs!

  4. Excellent. One of the three books on that short list I want.

    I don't need it, just as How To GM RPM, but I //want// it.

  5. You had me at Mega Dungeon! My favourite setting for Dungeon Fantasy!

  6. Well, I think its probably worth a few dollars to hopefully get DF 21, and I'm sure Incense Trail will be interesting even if I never use it dorectly. Provoded Mercenaries is by Kromm, I'd say half of those look like they're worth a pledge. So that's not bad, assuming they get unlocked. With my luck, I'll get stuck with the RPM one though. :/


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