Sunday, June 21, 2020

The Changing Faces of Religion in Felltower

Character turnover is a thing in Felltower. Only one player has played one character only - Galen's player.

Shifting characters has led to a shift in the type of party.

Early on in my Felltower campaign, the group was mostly greedy loot-seekers.

These days . . . there are still greedy loot-seekers.

One thing has become clear, though - the group is getting to be more and more religious. And more and more fanatical about it.

It's worth noting we had religious types from the beginning - one of the PCs from our playtest session, and then from our first actual game session, was Inquisitor Marco. He was an undead-destroying priest in the D&D vein. However, he was also profane, had a sense of humor, only opposed to evil religions, and scoffed at having a vow of chastity.

But the current group?

Wyatt has Sense of Duty (Coreligionists) and takes religion seriously.
Aldwyn is heading, slowly, to a Holy Warrior lens. He took Sense of Duty (Coreligionists) upon his Resurrection.
Ulf is a religious fanatic. He has the usual clerical host of disadvantages focused on ones that keep him rigid and unmoving in his fath - Intolerance (Evil Religions), Honesty, and Sense of Duty (Coreligionists). He's accepting of any being that is of his religion, and not of those that aren't, largely. He's displayed some skepticism of druidism/naturism as a "good" religion, and what he doesn't see as "good" is "evil."
Sir Bunny is a religious warrior. He has a Sense of Duty (Coreligionists) and hunts demons. He recently destroyed the unholy water they were seeking because, you know, it's evil.*
Heyden was a religion heretic for a while, but after accidentally killing Ulf on purpose that one time he's forsaking the "Ebony Death Goddess" cult and has gone all-in on whatever Ulf says is the right thing religion-wise.

Gerry lacks any of those, although it is often stated he goes to church and brings his skeleton "buddies" with him. He has Clueless and Oblivious, so you can imagine he's been told this isn't the thing to do and he hasn't understand any of the hints.
Bruce is still a heretic, but that's kind of a side issue.

Out of the other regulars, who isn't really religious? Quenton has his own belief system, as a druid. Crogar doesn't care about priests except for buffing and healing. Galen doesn't think much of any city folk and their ways. Varmus is a wizard, and therefore is likely evil. Ahenobarbus hasn't been around, but likely doesn't care about religion except to say whatever you need him to say so you'll give him your spell benefits. That's about it.

So 5 out of 9 PCs take religion seriously enough to have it on their character sheet and get disadvantage points for it and/or have it affect their actions on a regular basis.

It has started to push delver actions from "let's find a good place to seek treasure" to "let's find places to smash evil, especially those that have treasure . . . but smash evil anyway." Recently it's been profitable. But the driver is "smash evil" not "get loot." It's been an interesting change in the character of the party.







* In the player's defense, no one told him they wanted it. A word of "and if we find unholy water in this temple, do your best to preserve it because we need to access another evil spot to destroy it" and he'd have done that, for sure. But no one said anything. And with all of the flailing for solutions, they'd probably have decided they needed to destroy it anyway.

6 comments:

  1. How does the increased party focus on religion tint their interactions with Black Jans, if at all?

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    1. They actually haven't interacted with him at all. It's been literal years since anyone made the trip to his tower to try and sell some weird item. I suspect Ulf won't like the idea of him, even.

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  2. Hm! This sounds like an opportune moment to launch a very evil and unholy supervillain into the land (if you haven't already).

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    1. I'm not sure if that would fit with how I've done things; generally, I've filled out the dungeon (and connected play areas) and let the PCs interact as they will. They're already interested in hunting down a few known, relentlessly evil foes - Sakatha, Durak aka The Lord of Spite, the six-fingered cultists - so I wouldn't really need to add another. Besides, the odds are high the religious PCs will become permanent graveyard additions before they managed to wipe out the ones on their list now.

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    2. Sadly, that is probably true. But let’s hope!

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