Wednesday, July 15, 2020

DF Whiterock - What Went Right

So DF Whiterock ended a short time ago. You can see the announcement here:

The Premature End of DF Whiterock

I'm a big fan of postmortem reports on game - what went wrong, and what went right. It helps me, as a GM and a player.

Here is the post of what went right:

What went right in DF Whiterock

It's a mix of what went well for the PCs (tactics and cooperation that worked, for example) and what went right for the GM.

I've written a lot of posts about how I'd do things differently. Here are three:

Megadungeon Reflection: What I'd do differently in my megadungeon (1/2014)

Felltower Reflections: 5 years later (10/2019)

More Stuff I'd Do Differently in GURPS DF Felltower (4/2020)

Those two posts are good stuff.

1 comment:

  1. I love your retrospectives... I'm actually going to bookmark them this time.

    And I'm eagerly anticipating DF 21. Not just because it's your methods and thoughts on megadungeoning codified, but it's a continuation of the DF line, proving what I'd hoped, that despite DFRPG, DF isn't being abandoned.


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