Here it is:
What's in it?
- basic guidelines for megadungeon campaigns, and for mapping megadungeons
- the dungeon stocking rules I came up with for, and use for, Felltower
- the loot stocking rules I use for the same
- spells to watch for in a Megadungeon Campaign
- alternate rules for magic in megadungeons
- loot-based XP
It's only 10 pages. It was actually more like 13-14, but Chris and Matt helped me make it clearer, and then Doug stepped in and made it 10 pages without losing any content. Boo-yeah for editing! They say, "You have to kill your babies." No, you don't. Your editor can just make them smaller and make them fit.
I hope this lives up to expectations.